Tears of Legends.
Tears of Legends is Mythrel's third set, focused on ancient Realm powers, legendary rivalries, and tactical cards that reward careful sequencing. Frost, Toxic, Bulwark, graveyard recursion, and race synergies give players new ways to build around the Realm's factions.
TOL cards use the TOL-XXX set identifier. The current release is tracked as 1st Edition Tears of Legends, with physical print quantities still TBA.


Set identity.
The set leans into legendary conflict across the Realm: Elvyn frost lines, Sobekian venom, Miu ambush tactics, Demon graveyard pressure, Angel protection, Dragon-scale defenses, and artifact spells shaped by older powers returning to the surface.
Players will find support for aggressive creature decks, slower control plans, faction-focused builds, and longer games where the graveyard and protected board states matter.
How it plays.
Tears of Legends adds more decisions before and after combat. Some cards slow explosive openings, some protect the player through burst damage, and others reward building around a race, status effect, equipment line, or graveyard plan.
The set is meant to make every turn feel more deliberate: choose when to pressure, when to preserve resources, and when to commit a legend or relic that can change the shape of the match.
Slows ready creatures and punishes aggressive board timing.
Creates pressure over time and weakens tall midrange boards.
Stores defensive shielding on the player to survive burst damage windows.
Makes the next opposing creature enter Frozen before it can immediately swing.
Returns key creatures and rewards longer, resource-driven games.
Lets Realm factions build clearer identities around creature types and payoffs.
Browse Tears of Legends cards.
The live card database includes current TOL cards, rarities, rules text, edition details, public deck usage, and tracked match stats.







